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Augmented Reality (AR): Global Market Analysis and Forecast to 2017

 

Dallas, TX -- (ReleaseWire) -- 10/12/2012 -- New market research report “Augmented Reality: Global Market Analysis and Forecast 2012 - 2017” has been added to ReportsnReports.com. This report is about Augmented Reality (AR) applications, growth drivers, analysis of AR marketplace and Forecasts 2011 - 2017.

Augmented Reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, that enrich the user's perception of the real world. Although AR is often perceived to be in the visual domain (video or graphics etc), it actually includes the other senses as well such as sound or GPS data. The popularity of smartphones equipped with GPS and geomagnetic sensors has spurred mobile application developer interest in AR, which presents highly contextualized, spatially relevant information that enhances user knowledge of their immediate surroundings. AR solutions include various applications as well as many uses cases involving content and commerce.

While AR is currently a niche market opportunity, it is expected to grow at a tremendous rate in the next few years as products from companies such as Google, Samsung, Qualcomm, Sony, LG and Apple are launched. AR application and service providers will enjoy significant growth with the build out of 4G networks and business models that involve ASP based service delivery via Cloud-based development, deployment and operation.

Target Audience:
- AR application developers
- Government organizations
- Wireless device manufacturers
- Wireless/mobile network operators
- Presence, location, and GIS suppliers
- Cloud infrastructure and service providers

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Table of Contents

1.0 EXECUTIVE SUMMARY

2.0 INTRODUCTION
2.1.1 USER POSITION AND AUGMENTED REALITY
2.1.2 COLLABORATIVE APPLICATIONS
2.1.3 AUGMENTED REALITY CHALLENGES
2.1.4 AUGMENTED REALITY POPULAR APPLICATIONS
2.1.5 AUGMENTED REALITY IN TOURISM
2.1.6 AUGMENTED REALITY AND FACE RECOGNITION
2.1.1 CASE STUDY: HOW TO USE AR WITH IN MOBILE COMMERCE
2.1.2 CONCLUSION

3.0 AUGMENTED REALITY APPLICATIONS IN 4G AND BEYOND
3.1 AUGMENTED REALITY IN LTE
3.1.1 INFORMATION VISUALIZATION (IV)
3.1.2 AUGMENTED INTERFACE
3.1.3 OUTDOOR AUGMENTED REALITY
3.1.4 DESIGNING AUGMENTED REALITY SYSTEMS
3.1.5 FIELD-PROGRAMMABLE GATE ARRAY (FPGA)
3.1.6 FRAME GRABBER
3.1.7 VIDEO SIGNALS
3.2 AUGMENTED REALITY APPLICATIONS
3.2.1 AUGMENTED REALITY IN SURGERY
3.2.2 SURGERY APPLICATIONS
3.2.3 AUGMENTED REALITY AND ROBOTICS
3.3 THE FUTURE OF AUGMENTED REALITY
3.3.1 CASE STUDY FOR THE WEARABLE AUGMENTED REALITY DEVICES
3.3.2 THE FUTURE OF WEARABLE DEVICES IN 2015
3.3.3 SERVICES AND APPLICATIONS
3.3.4 SPECTRUM, AND UNLICENSED BANDS
3.3.5 INTEGRITY, PRIVACY, AND SECURITY
3.3.6 DEVELOPMENT IN CHINA AND OTHER NICS
3.3.7 OTHER CHALLENGES
3.3.8 DIFFERENT WIRELESS SYSTEMS
3.3.9 SUMMARY

4.0 MARKET OVERVIEW AND VENDOR LISTING

5.0 RECENT DEVELOPMENTS IN AR MARKET 57
5.1 HELMET MOUNTED DISPLAYS
5.2 WEARABLE GESTURE INTERFACES
5.3 TOURISM INDUSTRY
5.4 ONLINE SHOPPING
5.5 GAMING AND MAPS

6.0 CLOUD TO SIGNIFICANTLY DRIVE GROWTH IN AR
6.1 CLOUD ARCHITECTURES
6.2 CLOUDS TECHNOLOGIES
6.3 CLOUD-BASED SERVICE IMPLEMENTATION
6.3.1 IT PROVIDERS
6.3.2 DEVELOPERS
6.3.3 BUSINESS
6.3.4 CASE STUDY: PIXAR
6.3.5 CONSUMER USAGE
6.3.6 GOVERNMENT USAGE
6.4 TRENDS, APPLICATIONS, AND PATENTS
6.4.1 DRIVERS FOR AUGMENTED REALITY IN THE CLOUD
6.5 AR IN THE CLOUD: APPLICATIONS, CONTENT AND COMMERCE
6.5.1 CONCLUSIONS
6.6 AR ECOSYSTEM AND PLAYERS IN THE CLOUD
6.7 VUFORIA FROM QUALCOMM IN THE CLOUD

7.0 GROWTH DRIVERS AND ANALYSIS OF AR MARKETPLACE
7.1 IMPROVEMENT IN USER EXPERIENCE
7.2 INCREASING DEMAND FOR SMARTPHONES AND TABLET PCS
7.3 DIVERSIFICATION INTO NEW APPLICATIONS

8.0 AR SOLUTION DEVICES MARKET DEPLOYMENT CHALLENGES: A MARKET OUTLOOK
8.1 BANDWIDTH CONSTRAINTS
8.2 PROBLEM WITH LBS INSIDE BUILDINGS

9.0 AR SOLUTION MARKET REVENUE AND FORECASTS 2011 - 2017

List of Tables
Table 1: Listing of Vendor Company of Augmented Reality Device Market
Table 2: Global AR Devices Market Revenues in USD $ billion 2011 - 2017

List of Figures
Figure 1: Graphical Presentation of Global Augmented Reality Devices Market Revenues 2011 - 2017

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