Boston, MA -- (ReleaseWire) -- 08/31/2012 -- Video games hardware has continued to evolve. By utilising motion sensor technology that allows users to control their in-game experience through physically moving the controller, the Wii console changed the way people play video games. With the release of the Microsoft Kinect and PlayStation Move in late-2010, the age of motion sensor gaming is upon us. The Kinect console add-on proved to be extremely successful through 2011, bolstering the retail sales value of video games hardware...
Euromonitor International's Video Games in Canada report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2007-2011, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2016 illustrate how the market is set to change.
View Full Report Details and Table of Contents
Product coverage: Digital Gaming, Video Games Hardware, Video Games Software.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Reasons to Get this Report
- Get a detailed picture of the Video Games market;
- Pinpoint growth sectors and identify factors driving change;
- Understand the competitive environment, the market's major players and leading brands;
- Use five-year forecasts to assess how the market is predicted to develop.
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