AMA Research & Media

Education Apps Market May See a Big Move : Age of Learning, Duolingo, EdX, Khan Academy

 

NJ New Jersey, USA -- (SBWIRE) -- 05/08/2023 -- Advance Market Analytics added research publication document on Worldwide Education Apps Market breaking major business segments and highlighting wider level geographies to get deep dive analysis on market data. The study is a perfect balance bridging both qualitative and quantitative information of Worldwide Education Apps market. The study provides valuable market size data for historical (Volume** & Value) from 2018 to 2023 which is estimated and forecasted till 2028*. Some are the key & emerging players that are part of coverage and have being profiled are Age of Learning (United States), Duolingo (United States), EdX (United States), Khan Academy (United States), Edmodo (United States), Lumosity (United States), Rosetta Stone (United States), WizIQ (India), BenchPrep (United States), Duo Labs (United States), IXL Learning (United States).

Get free access to Sample Report in PDF Version along with Graphs and Figures @ https://www.advancemarketanalytics.com/sample-report/81170-global-education-apps-market#utm_source=SBwire/Rahul

Education Apps is referred to as an application which is made for an educational purpose. The educational apps can be run on mobile, tablet and laptops also. Due to the rise in startups related to educational startups and development of wearable technologies, there is a driving factor for the educational apps. While the high cost associated with the interoperability and OS fragmentation, and eye strain caused due to prolong reading can hinder the market growth. Instead of all this, there is also the growing opportunities caused due to the rapid proliferation of new technologies related to education.

Keep yourself up-to-date with latest market trends and changing dynamics due to COVID Impact and Economic Slowdown globally. Maintain a competitive edge by sizing up with available business opportunity in Education Apps Market various segments and emerging territory.

Influencing Market Trend
- Growing Focus on Wearable Technology
- Audio-books Application is Gaining Traction Among E-readers
Market Drivers
- Rise in Educational Startups and Development of Wearable Technologies
- Growing Demand for STEM-Based Apps
Opportunities:
- Rapid Proliferation of New Educational Technologies
Challenges:
- Risks Related With Data Protection As Well As Account Management
- Need to Charge the Battery of the Devices Frequently

Analysis by Type (Wearable technology, Smartphones), Application (K-12 education, Higher education), Cost Structure (Free, Paid)

Competitive landscape highlighting important parameters that players are gaining along with the Market Development/evolution
- % Market Share, Segment Revenue, Swot Analysis for each profiled company [Age of Learning (United States), Duolingo (United States), EdX (United States), Khan Academy (United States), Edmodo (United States), Lumosity (United States), Rosetta Stone (United States), WizIQ (India), BenchPrep (United States), Duo Labs (United States), IXL Learning (United States)]
- Business overview and Product/Service classification
- Product/Service Matrix [Players by Product/Service comparative analysis]
- Recent Developments (Technology advancement, Product Launch or Expansion plan, Manufacturing and R&D etc)
- Consumption, Capacity & Production by Players

Have Any Questions Regarding Global Education Apps Market Report, Ask Our Experts@ https://www.advancemarketanalytics.com/enquiry-before-buy/81170-global-education-apps-market#utm_source=SBwire/Rahul

The regional analysis of Global Education Apps Market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America and Rest of the World. North America is the leading region across the world. Whereas, owing to rising no. of research activities in countries such as China, India, and Japan, Asia Pacific region is also expected to exhibit higher growth rate the forecast period 2023-2028.

Table of Content
Chapter One: Industry Overview
Chapter Two: Major Segmentation (Classification, Application and etc.) Analysis
Chapter Three: Production Market Analysis
Chapter Four: Sales Market Analysis
Chapter Five: Consumption Market Analysis
Chapter Six: Production, Sales and Consumption Market Comparison Analysis
Chapter Seven: Major Manufacturers Production and Sales Market Comparison Analysis
Chapter Eight: Competition Analysis by Players
Chapter Nine: Marketing Channel Analysis
Chapter Ten: New Project Investment Feasibility Analysis
Chapter Eleven: Manufacturing Cost Analysis
Chapter Twelve: Industrial Chain, Sourcing Strategy and Downstream Buyers

Read Executive Summary and Detailed Index of full Research Study @ https://www.advancemarketanalytics.com/reports/81170-global-education-apps-market#utm_source=SBwire/Rahul

Highlights of the Report
- The future prospects of the global Education Apps market during the forecast period 2023-2028 are given in the report.
- The major developmental strategies integrated by the leading players to sustain a competitive market position in the market are included in the report.
- The emerging technologies that are driving the growth of the market are highlighted in the report.
- The market value of the segments that are leading the market and the sub-segments are mentioned in the report.
- The report studies the leading manufacturers and other players entering the global Education Apps market.