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Gaming Software 2017 US Market Expected to Grow at CAGR 9.62 % and Forecast to 2019

Gaming Software SWOT Analysis And Forecast 2019

 

New York, NY -- (SBWIRE) -- 10/24/2017 -- About Gaming Software 
Gaming software refers to digital games intended to run on different gaming platforms such as console hardware devices, PCs, Mac systems, and mobile devices. This software is developed to allow players to play console games, PC games, Mac games, and mobile games. It can be reprogrammed with different content and graphics, and it can also be made into the 3D gaming format. The market vendors are continuously introducing new gaming software and new content. 

Technavio's analysts forecast the gaming software market in the US to grow at a CAGR of 9.62% over the period 2014-2019. 

Covered in this Report 

This report covers the present scenario and the growth prospects of the gaming software market in the US for the period 2014-2019. To calculate the market size, the report considers revenue generated from the sales of three types of gaming software: console games, PC and Mac games, and mobile games. 

Technavio's report, Gaming Software Market in the US 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market. 

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Key Vendors 
- Activision Blizzard 
- Disney Interactive Studios 
- Electronic Arts 
- Fox Digital Entertainment 
- Petroglyph Games 
- Tencent Holding 
- Ubisoft Entertainment 
- Warner Bros. Interactive Entertainment 

Other Prominent Vendors 
- Apple 
- Bandai Namco 
- Big Fish Games 
- Daybreak Game 
- King Digital Entertainment 
- Konami 
- Google 
- Microsoft 
- NCSoft 
- Nexon 
- Nintendo 
- Sega 
- Sony Computer Entertainment 
- Square Enix 
- Take-Two Interactive Software 
- Zynga 

Key Market Driver 
- Growing Innovation in Audio-visual Devices 
- For a full, detailed list, view our report 

Key Market Challenge 
- Shift to Alternative Gaming Platforms 
- For a full, detailed list, view our report 

Key Market Trend 
- Development of Hardware Gaming Platforms 
- For a full, detailed list, view our report 

Key Questions Answered in this Report 
- What will the market size be in 2019 and what will the growth rate be? 
- What are the key market trends? 
- What is driving this market? 
- What are the challenges to market growth? 
- Who are the key vendors in this market space? 
- What are the market opportunities and threats faced by the key vendors? 
- What are the strengths and weaknesses of the key vendors?

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Table Of Contents

Executive Summary 
02. List of Abbreviations 
03. Scope of the Report 
03.1 Market Overview 
    03.2 End-users 
      03.2.1 Individual Players 
    03.3 Base Year 
    03.4 Vendor Segmentation 
    03.5 Product Offerings 
04. Market Research Methodology 
04.1 Market Research Process 
    04.2 Research Methodology 
05. Introduction 
06. Market Landscape 
    06.1 Market Overview 
    06.2 Market Size and Forecast 
    06.3 Five Forces Analysis 
07. Market Segmentation by Product 
    07.1 Gaming Software Market in US by Product 2014 
08. Market Segmentation by Distribution 
    08.1 Gaming Software Market in US by Distribution 2014 
09. Buying Criteria 
10. Market Growth Drivers 
11. Drivers and their Impact 
12. Market Challenges 
13. Impact of Drivers and Challenges 
14. Market Trends 
15. Trends and their Impact 
16. Vendor Landscape 
    16.1 Competitive Scenario 
    16.2 Other Prominent Vendors 
17. Key Vendor Analysis 
    17.1 Activision Blizzard 
      17.1.1 Key Facts 
      17.1.2 Business Overview 
      17.1.3 Business Segmentation by Revenue 2013 
      17.1.4 Product Segmentation 
      17.1.5 Business Strategy 
      17.1.6 Recent Developments 
      17.1.7 SWOT Analysis 
    17.2 Disney Interactive 
      17.2.1 Key Facts 
      17.2.2 Business Overview 
      17.2.3 Recent Developments 
      17.2.4 SWOT Analysis 
    17.3 Electronic Arts 
      17.3.1 Key Facts 
      17.3.2 Business Overview 
      17.3.3 Business Segmentation by Revenue 2014 
      17.3.4 Business Segmentation by Revenue 2013 and 2014 
      17.3.5 Geographical Segmentation by Revenue 2014 
      17.3.6 Business Strategy 
      17.3.7 Recent Developments 
      17.3.8 SWOT Analysis 
    17.4 Petroglyph Games 
      17.4.1 Key Facts 
      17.4.2 Business Overview 
      17.4.3 Key Information 
      17.4.4 SWOT Analysis 
    17.5 Tencent 
      17.5.1 Key Facts 
      17.5.2 Business Overview 
      17.5.3 Business Segmentation by Revenue 2014 
      17.5.4 Business Segmentation by Revenue 2013 and 2014 
      17.5.5 Geographical Segmentation by Revenue 2014 
      17.5.6 Business Strategy 
      17.5.7 Recent Developments 
      17.5.8 SWOT Analysis 
    17.6 Time Warner 
      17.6.1 Key Facts 
      17.6.2 Business Overview 
      17.6.3 Business Segmentation by Revenue 
      17.6.4 Geographical Segmentation by Revenue 
      17.6.5 Business Strategy 
      17.6.6 Key Information 
      17.6.7 SWOT Analysis 
    17.7 Twenty-First Century Fox 
      17.7.1 Key Facts 
      17.7.2 Business Overview 
      17.7.3 Business Segmentation by Revenue 
      17.7.4 Geographical Segmentation by Revenue 
      17.7.5 Business Strategy 
      17.7.6 Recent Developments 
      17.7.7 SWOT Analysis 
    17.8 Ubisoft Entertainment 
      17.8.1 Key Facts 
      17.8.2 Business Overview 
      17.8.3 Business Segmentation by Revenue 2013 
      17.8.4 Business Segmentation by Revenue 2013 
      17.8.5 Geographical Segmentation by Revenue 2013 
      17.8.6 Business Strategy 
      17.8.7 Recent Developments 
      17.8.8 SWOT Analysis 
18. Other Reports in this Series 

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