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Global E-Learning Virtual Reality Market 2019: Size, Share, Analysis, Regional Outlook and Forecast-2024

E-Learning Virtual Reality SWOT Analysis and Forecast 2024

 

Pune, Maharashtra -- (SBWIRE) -- 12/09/2019 -- WiseGuyRerports.com Presents "Global E-Learning Virtual Reality Market 2019 by Company, Regions, Type and Application, Forecast to 2024" New Document to its Studies Database

Virtual reality uses a combination of hardware and software to transport the user into a different world. The user can experience a host of scenarios, all while sitting in the comfort of their home. Similarly, e-learning helps students get certifications and learn new topics via the internet. E-learning virtual reality combines these two to create a unique learning environment. It aids the students in gaining a more thorough practical knowledge of the subject matter.

E-learning virtual reality also opens up avenues for students to get certifications in practical subjects from home. Simulations are also a great way to experience situations that would be hard to recreate otherwise. With e-learning virtual reality, companies can also train their staff with ease. If the firm needs to train new employees in handling expensive equipment, it would be cheaper to do so on a virtual system. It also encourages the trainees to learn without fear. E-learning virtual reality is an excellent method to learn without any distractions.

The field is relatively new and is still undergoing a lot of changes. The cost of the e-learning virtual reality devices is also decreasing as their demand is increasing. As more and more people are using the devices, the number of e-learning courses that are specifically designed for and incorporate virtual reality is also on the rise. The report summarises the findings of a market survey on e-learning virtual reality. The report identifies the trends, challenges, and driving forces of the market. It also forecasts the growth in revenue for the period 2019 to 2024 on the basis of the data from 2014 to 2018.

Key Players

Lenovo
MOOC Solutions
Google
ELearning Studios
Avantis Systems
Enlighten
RapidValue Solutions
LearnBrite
Immerse
Oculus VR
ThingLink
ZSpace
Sify Technologies
VIVED
Tesseract Learning
Skills2Learn
VR Education Holdings
SQLearn

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Segmentation

The market for e-learning virtual reality is bifurcated on the basis of manufacturers, type, and applications. The survey examines the revenue, production, gross margin, market share, and areas served for all the major manufacturers, including Lenovo, MOOC Solutions, Google, ELearning Studios, Oculus VR, Avantis Systems, VR Education Holdings, LearnBrite, and many more.

E-learning virtual reality devices, software, and services are the categories under consideration. They can be used in various applications. However, they can be broadly categorised as VR academic research, corporate training, and school education. The market share of each application is presented in the report. Manufacturers can use this information to invest more in those applications that have the highest market share.

Regional Overview

E-learning virtual reality is an innovative field whose impact and adoption vary geographically. The global market is segmented into five regions, namely, North America, South America, Asia Pacific, Europe, and Middle-East and Africa.

Most of the major manufacturers of e-learning virtual reality are located in North America. North America was also one of the regions that started using virtual reality for e-learning at the earliest. The region continues to dominate the global market.

However, manufacturers should pay attention to the Asia Pacific region. With its high student population, a rise in awareness among consumers, and a rise in income in the region, the region has the potential to give the revenue of the manufacturer a boost.

Industry News

There is an urgent need to increase awareness among the student population as well as corporates about the benefits of e-learning virtual reality. The manufacturers are also trying to reduce the cost of the system to increase its adoption.

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Table Of Content:

1 Market Overview
2 Manufacturers Profiles
3 Global Market Competition, by Players
4 Global Market Size by Regions
5 North America Revenue by Countries
6 Europe Revenue by Countries
7 Asia-Pacific Revenue by Countries
8 South America Revenue by Countries
9 Middle East and Africa Revenue by Countries
10 Global Market Segment by Type
11 Global Market Segment by Application
12 Global Market Size Forecast (2019-2024)
13 Research Findings and Conclusion