Albany, NY -- (ReleaseWire) -- 04/05/2013 -- The digital entertainment market is experiencing growing pains within the era of the multiscreen (TV, phone, tablet, PC, and more) environment. The ecosystem is expected to experience massive disruption with the evolution of social networking and the convergent usage of the so-called "Second Screen" devices including smartphones, tablet, phablet, netbook, laptop and other devices. Mind Commerce anticipates localization and other personalization methods on Second Screen applications and services as well as innovative OTT business models.
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This research analyzes the digital entertainment ecosystem and the profound impact of social networking including evaluation of the multiscreen
role in business strategy. The report analyzes the market approach of ecosystem players with case study analysis. The report provides revenue forecasting analysis globally as well as regional and by country. The report also provides quantitative analysis of user engagement and interaction.
Social networking companies
Media companies and portals
Advertising agencies and brands
Consumer electronics companies
Gaming and gamification companies
Content Delivery Network (CDN) companies
Network operators and service providers of all types
Personalization, identity, and preference control companies
Companies in Report:
Facebook, Twitter, Tumblr, Google, Adobe, Akamai, Alcatel Lucent, Best Buy, Sky Broadcasting, British Telecom, Cisco, Fox Entertainment, Fujitsu, HP, Huawei, IBM, Intel, LG, Liberty, Microsoft, Motorola, NBC Universal, Netflix, Neustar, Panasonic, Paramount Pictures, Samsung, Sony, VeriSign, Warner Bros Entertainment, Walt Disney, Time Warner, Apple, Amazon, Verizon, AT&T, Accenture, Pinterest, NOKIA, Hollywood UltraViolet, Spotify, Rdio, Rhapsody, MOG, 6Waves, BBC, Hungama.com, Box, NetSuite, Salesforce, Xbox, Nintendo, HMV, Pokemon, McDonald, NTT DoCoMo, KDDI, NBA China, We7, Deezer, Vodafone, O2 Germany, HTC, DECE LLC, Arxan Technologies, BluFocus, CableLabs, castLabs, Catch Media, Cineplex Entertainment, Comcast, Cox Communications, CSG Systems, Deluxe Digital, Dolby, DTS (sound system), Elemental Technologies, Empathy Lab, Fanhattan, FilmFlex, Irdeto, Kaleidescape, Lionsgate,
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LOVEFiLM, Marvell, MOD Systems, Nagravision, NDS, Ooyala, PacketVideo, Royal Philips Electronics, QuickPlay Media, RIAA, Red Bee Media, Rovi Corporation, Saffron Digital, SeaChange International, Sonic Solutions, Switch Communications, Technicolor, Tesco, Testronic Labs, Toshiba, Verance, Verimatrix, Widevine Technologies, Zoran, Top Gear, Jelli, DreamWorks, Proctor & Gamble, Random House, TaylorMade, Jive, LIFO Interactive, Transmension, UUCun (China), Yu-Gi-Oh, Nippon Rental Cars, Japan Airlines, Miaozhen Systems, IFPI, Zavvi, Woolworths, Borders, , Musicload, AOL, Musik, Saturn, Media Markt, ECO, Mondia Media
Video is the most consuming & revenue generating segments
North America is the top revenue contributor among regions and USA among countries
Most user interaction and engagement including social will occur on Second Screen Space
Social and digital entertainment users is predicted to reach 2.4 billion by 2018 with 7.9% CAGR
Digital entertainment revenue including social driven is expected to grow 10.06% CAGR reaching US$ 850 billion by 2018
China Contract Research Organization (CRO) Industry Report, 2012-2013
Compared to Europe and America, China developed pharmaceutical CRO industry 40 years later, with domestic industrial players amounting to over 500, most of which are SMEs. In general, Chinese CRO market scale occupies only 7%-10% of the world’s total, and in 2011-2012 the CRO market size of China approximated RMB22-28 billion.
Considering huge potentials of Chinese phramceutical market, intensive talent resource, relatively low cost and rich spectrum of diseases, foreign enterprises are accelerating to expand CRO market there. Presently, world-renowned CRO companies including Quintiles, Covance, PPD, CRL and ICON have set foot in China by building new establishments and M&As. In China, homegrown leaders cover WuXi AppTec Co., Ltd., Shanghai-headquartered ShangPharma Corporation, and Hangzhou Tigermed Consulting, with the respective revenue in Jan.-Sep., 2012 hitting USD374 million, USD94.47 million and USD29.84 million, the combined proportion of 14% in China CRO market.
China Aluminum Rolling Industry Report, 2012-2015
In 2011-2012, the investment in China aluminum rolling industry experienced the fastest growth. The investment concentrated in high precision aluminum sheets and strips, tank aluminum sheet, electronic foils, packaging foils and so forth. With the gradual realization of the above-mentioned investment projects, the proportion of high value-added products in the industry will rise significantly in the next few years.
In 2012, China's capacity of aluminum sheets and strips exceeded 10 million tons for the first time, and the annual output reached 7.8 million tons, with the capacity utilization rate of about 74.5%. The aluminum foil capacity hit 3.22 million tons/a, and the annual output amounted to 2.51 million tons, with the capacity utilization rate of roughly 78%.
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