Dallas, TX -- (ReleaseWire) -- 02/13/2014 -- The American and European economies have been recovering gradually after the recession, and the disposable income of consumers in these regions is also returning to its pre-economic crisis levels. The middle-class income group in the developing nations has also been posting rapid growth, which is increasing the disposable income of consumers. India and China are the countries in the APAC region that have reported high disposable incomes, while the disposable income of consumers is increasing in countries such as Brazil in the Americas and Poland in Europe. Since the Americas is the largest market for sports and fitness apps, and the APAC region is the expected to be the fastest growing market for these apps during the forecast period, the increase in consumers' disposable income will fuel their growth, which, in turn, will propel the growth the Global Sports and Fitness Apps market - http://www.sandlerresearch.org/global-sports-and-fitness-apps-market-2014-2018.html.
Analysts forecast the Global Sports and Fitness Apps market to grow at a CAGR of 23.78 percent over the period 2013-2018. According to the report, one of the major drivers in the market is the cost-effective nature of apps, which is resulting in numerous consumers downloading different apps frequently. A majority of these apps are downloaded in the APAC region. This is primarily because this region is densely populated and is witnessing a change in the lifestyle and disposable income of consumers.
Global Sports and Fitness Apps Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, and the EMEA and APAC regions; it also covers the Global Sports and Fitness Apps market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.
Further, the report states that the major challenge faced by the market is the difficulty a user experiences in navigating an apps store. This is also a major issue for developers when developing the app. Consumers often find it difficult to find the appropriate apps from the pool available in the apps stores and tend, at times, to download the wrong apps.
The report recognizes the following companies as the key players in Global Sports and Fitness Apps Market: Azumio Inc., Endomondo ApS, FitnessKeeper Inc., MapMyFitness Inc., runtastic GmbH.
Other vendors mentioned in the report are Garmin Ltd., Jawbone, Polar Electro, and Wahoo Fitness.
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Key questions answered in this report:
What will the market size be in 2018 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?