A New, Next Gen Wearable Tech Product to Debut Soon
As the implementation of motion-sensory in video gaming finds its way into larger spaces of the gaming community, so does the physical space needed to support this type of technology. Currently, in order to play motion-controlled games, one must purchase both the expensive hardware and software: Displays (TV), Wii or X-box and Kinect are just a few of them and many options consumers must decide amongst.
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